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Starting from the premise that Real World (RW) characteristics are reflected in VW behavior, the IARPA Reynard program sought to identify behavioral indicators in VWs and MMOGs that are related to the RW characteristics of the users. Performers in the Reynard program were expected to produce one or more VW behavioral indicators that serve to identify RW attributes of individuals or groups. Attributes of interest included the following: gender, approximate age, economic status, educational level, occupation, ideology or "world view," degree of influence, "digital native" vs "digital immigrant," approximate physical geographic location, native language, and culture.
Performers (Prime Contractors)
Lockheed Martin Corporation; Palo Alto Research Center; SAIC; SRI International; University of Southern California
- Social media
- Online games
- Virtual worlds
- Socio-cultural & linguistic factors
To access Raynard program-related publications, please visit Google Scholar.