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The goal of the Sirius Program is to create Serious Games to train participants and measure their proficiency in recognizing and mitigating the cognitive biases that commonly affect all types of intelligence analysis. The research objective is to experimentally manipulate variables in Virtual Learning Environments (VLE) to determine whether and how such variables might enable player-participant recognition and persistent mitigation of cognitive biases. The Program will provide a basis for experimental repeatability and independent validation of effects, and identify critical elements of design for effective analytic training in VLEs. The cognitive biases of interest that will be examined include: (1) Confirmation Bias, (2) Fundamental Attribution Error, (3) Bias Blind Spot, (4) Anchoring Bias, (5) Representativeness Bias, and (6) Projection Bias.
Performers (Prime Contractors)
Applied Research Associates, Inc.; Boeing; Leidos, Inc.; Raytheon BBN Technologies; State University of New York, Albany; University of Oklahoma
- Analytic insight and productivity
- Serious games
- Judgment and decision making
To access Sirius program-related publications, please visit Google Scholar.
To access Sirius program-related publications, please see the following Google Scholar searches:
- Using Video Games to Hack the Experience Curve
- Get ready for serious games that improve your judgment
- HR and the Search for Bias Blind Spots
- Video Game Aims to Train Adults to Overcome Critical Decision-Making Biases
- Gaming for Clarity Recognizes Intelligence Biases
- Stomping cognitive bias: How technology could help
- Researchers Find Everyone Has a Bias Blind Spot